or how I twisted a Plan to a landscape
In the same way that Quill, radically importing 2D tools in a 3D space, produces Quillustration, mashup between illustration and 3Dmodel, I immersed mysel in VR focusing this time on the capacity to generate a landscape from a simple plan. (for previous see here)

Developing a landscape based on a simple sketch, exploring its geometric potential (the reason whyI choosed it) having in mind to solve differents questions:
Local/Global: howto plan simultaneously the soil under my feet and the hill there ?
Solid/Atmospheric: howto generate both ground / sky, solid and gaseous ?
Close/Distant: howto deal with boundaries and horizon ?
Abstract/concret: Howto deal with realities
Step 1




So it’s random ?
No it is not … and yes it is ! Filling the pattern, you have to choose multiple things, the filling tool, straight or free? round? square? flat? its thickness, its color. In that case, choosing to fill from a Top view had consequences in the height control (and that was ok for me in this case). I have an intuition about the spatiality that will emerge but I always apreciate when the tool has some kind of autonomy.

Step 2
From that I start using layers properties, duplication, opacity, scale, and different “modifier” tools, acting on color, hue, saturation, or on structure, position with nudge tool.
Previously I noticed an interesting proprety of the nudge tool, between a property and a bug in the 3Dmodel generated by the painting.

The nudge tool allows us to push the drawing but drags remain (kind of bug?), if find in it the possibility to produce alternate and unexpected results from an original pattern.




Atmospheric

Boundaries / Horizon



Working directly in VR, painting in virtual space allows a quick understanding of what realy matter, here, a white background in which the drawing melts found both reflects in the water, boundaries and horizon of a foggy landscape

Howto deal with realities ?



Aurora borealis is iconic enough to adapt in VR, even in purple and blue under a daylight of a foggy landscape, and that, at least for me, could be a gateway for designing space in VR.
Space in VR could be strongly abstract as long as it resonate with our daily space through iconic pieces. (ok this is just an hypothesis for now…)